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[[Trained Journeymen|]], a technology in Imperialism 2
Prerequisite
technologies
:
Cigar Making,
Printing Press
Type:
Minimum cost per turn: 300
Turns at that rate (approx.): 11
Allows creation of: Journeymen
Has military or other value: A journeyman provides six labor units every turn as long as he gets a cigar (or any luxury if you are on the simple setting, in which case he will probably choose refined sugar if there is any).
Obsoletes: Nil
Leads to higher
technologies
:
Cotton Gin;
Industrial Machinery;
Master Artisans

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