Imperialism has many types of terrain. See page 19 of the Manual for full details.
List with possible productsEdit
- Dry Plains, grain
- Open Range, livestock
- Horse Ranch, horses
- Plantation, cotton
- Farm, grain
- Orchard, fruit
- Fertile Hills, wool
- Barren Hills*, iron or coal
- Mountains*, iron or coal or gold or gems
- Hardwood Forest, timber
- Scrub Forest, timber
- Swamp*, oil
- Desert*, oil
- Tundra*, oil
All can be usefully visited, at times, by civilian workers except dry plains, horse ranch, and scrub forest.
Those marked "*" need a prospector first and may yield nothing.
Tiles that initially look bare in Imperialism may be very valuable after a prospector spends a turn there.
You do not see mineral resources on tiles outside your empire until you have personally prospected them; but you see developed mines and oil wells everywhere.