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KEY GAME ADVANCES
1684 BC Animal breeding, the Mule has a capacity of three cargo slots-up on the donkeys two
1670 BC Silk Weaving, 400 coins [cost to the player for the advance] silk is demanded by dwellings
1640 BC Caravansary, 500 coins, your road network will need to be upgraded to horse transport and Market radius
1580 BC Jade Sculpting. 500coins, jade is demanded by dwellings
1550 BC ,Early Harness, 600 coins, a faster transporter with a capacity of four items
1490 BC , Masonry, 650 coins, the random appearance on the game map of one Temple and one Palace. You also have the ability to place your own,where you want them , at a cost of 1000 coins each. Palaces and Temples will demand Silk Cloth and Jade Idols [ later Bronze Vessels]
1450 BC, Wheeled Vehicle , 700 coins, the fastest transporter in this scenario- with capacity of four trade items
1405 to 1390 BC , Copper Ore , Tin Ore, Bronze Smelting -750 coins- if you can set up smelters at locations with both tin and copper, it will save more of your merchants for deliveries of finished ingots.
1385 BC , Bronze Working, 800 coins, makes Bronze Vessels, which are demanded by Dwellings, Temples and Palaces.
75000 coins are required for the status of Merchant Prince. You will need to build a few of your own combined Temple and Palace complexes to generate high profits from Bronze Vessels, Silk Cloth and Jade Idols. About six of each should get you to Merchant Prince. You will also need to exploit the overwhelming majority of map resources to achieve Merchant Prince in what is basically a learning extension scenario. Luckily the map is small.