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'"Pippin" has been tried as a map key for Imperialism. It appears on a list in gamefaqs "Contributed By: Robbie Kennedy".

FeaturesEdit

Good for the red GP with coal and iron. Allegedly.

Great Power dataEdit

The rows in each table can be displayed sorted according to the contents of any column.

Please fill in any blanks:

Great Power
Hue
Grain
Farm
Open
Range
Orchard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
ZimmDBlue One of the more successful AIs in the first 20 turns.
KemRed Hills and mountains greatly restrict access to resources.
PatagonPurple
HaxacoLBlue
DevronOrange
OrduneGreen
DenebYellow
Totals(NA)
Averages(NA)

Minor Nation dataEdit

MN name
Exports
Grain
Farm
Open
Range
Orchard
Dry
Plains
Hard-
wood
Forest
Scrub
Forest
Barren
Hills
Moun
-tains
Fertile
Hills
Plant-
ation
Swamp
Horse
Ranch
Desert
Tundra
Notes
Bruhr
Dedge
Hurshen
Idolon
Issa
Kathay
Kessel
Loke
Manx
Pont
Pram
Sindel
Twelt
Wodan
Zazi
Zinlu
Totals(NA)
World
totals
(NA)
(You can copy the minor nations table to any subpage and edit it as the game progresses, e.g. by rearranging in West-East order and/or italicising those where you have consulates.)
Summary of significant MN attributes, totals, etc
(You can list any that export timber and one fibre and both minerals, for example.)

GamesEdit

RedEdit

See Red subpage.

OthersEdit

See alsoEdit

  • Subpages for game reports - or use subpages for each color. Please add {{Spoiler}} at the top when creating them and add [[Category:Game reports (Imp1)]] at the bottom
  • Map key (Imp1)

.

External linksEdit



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