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In Imperialism and Imperialism 2, a mine can be developed by a miner or builder on a barren hill or a mountain tile after a prospector or explorer has discovered minerals there.

Imperialism

The specific article has not been created for (or "Mine" is not part of) Imperialism

Location and products

A hill may yield coal or iron, the two resources needed for making steel.

A mountain may yield those, but may also yield gold or gems, sometimes in association with the commoner minerals. They earn money.

A miner's first visit costs $100. He sets up the mine as a going concern producing the first level of each discovered product (two of each common metal but only one of each precious metal) each turn, then he can move on to develop another.

After the appropriate technology is available and purchased, the miner can return for further development, costing $1000 and doubling the output.

Imperialism 2

Mine is not present in (or the article has not been created for) Imperialism 2

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