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A Journeyman in Imperialism 2 is the second-to-top type of worker, with productivity 6.

He needs a luxury to maintain that productivity: cigars, created from tobacco or bought on the market.

Training an apprentice to become a journeyman requires the appropriate technology, Trained Journeymen, and $500 and 5 pieces of paper. It is a good investment if you can keep up the supply of cigars; but a better option, if you can manage it, is to promote him further.

Training a journeyman to become a Master (having productivity 8) requires the appropriate technology, Master Artisans, and $1,000 and 10 pieces of paper. It is a good investment if you can keep up the supply of fur. There is not much fur in the Imperialism 2 world. It is found in only a few provinces near the North Pole and the South Pole.

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