Imperialism Game Wiki

Indiaman (Imp1)

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An Indiaman (plural "Indiamen") is a ship available at the start of a game of Imperialism. It has four holds.

Stronger than a Trader, it has twice the capacity of a trader and costs less than two of them to build and is therefore the obvious choice for increasing trading capacity early in the game. Eventually the choice will fall on the Clipper, which has the same capacity but is cheaper and faster.

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