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Welcome to the Imperialism Game Wiki
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1997 saw the launch of the turn-based strategy game "Imperialism", developed by Frog City Software and published by Strategic Simulations. Seven Great Powers and 16 Minor Nations, starting from the end of the Battle of Waterloo, 1815!
Rule the world without firing a shot if your diplomatic endeavors work well enough.
Later came Imperialism 2. Only six Great Powers, but now ten of the Minor Nations are in the New World waiting to be discovered, along with new luxuries and riches, and the year is 1502. The "First Nations" get stronger as the centuries roll on.
Then the same team produced Trade Empires: imagine combining popular elements of Civilization, Caesar III, Knights II, and Railroad Tycoon!
Over a decade later, the games are still being played and discussed and modded.
This wiki will help players of those games and the developers of the next (free) versions. You can edit it - jump in and help!
catering for everything related to Frog City Software's Imperialism strategy game and later games |
| Useful pages |
- Imperialism - outline of the game, and places whence you can get it
- Technology (Imp1) - with links to detailed articles
- Imperialism 2 - almost entirely based on the Wikipedia article at present but with up-to-date links to numerous separate pages on this wiki
- Technology (Imp2) - listing not just the prerequisites and effects but also which higher techs each tech is required for and how much you pay for research
- Resources in Trade Empires - details for only a few of the 19 possible episodes: dive in and help finish it!!
- Category:Help - mostly about wikis initially, but you can add any page to that category
- Forum:Watercooler - discuss the way the wiki should develop
- Help desk - ask away!
| Featured article |
Expansion is critical to winning a game of Imperialism:
- Population
- Transport capacity (freight cars)
- Processing capacity (mills and factories) and the skills of workers
- Merchant marine
- Army and Navy
Population is expanded through the Capitol, by offering to start country people off in the city with canned food, clothing, and furniture, all of which need to be bought (needing merchant marine capacity) or manufactured.
As long as they remain residents (not having been sent into the army or retrained as specialist civilians), your people need raw food every turn (every four of them needing two grain, one fruit, and one meat); that cannot be bought but must be brought into the city in freight cars. An expensive alternative, if one class of food runs out, is canned food, but a can feeds only one worker though it is the result of putting together food that would have sustained two workers. When canned food runs out, workers can stay alive on an unbalanced diet but ... Read more ...
Latest activity
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Imp 2 Map Gen Keys: Over-Explained
comment by Enojado271 4 hours agoComment: Yeah, this is sort of stream-of-consciousness, isn't it. I put together another post, briefer and hopefully more understandable, as a sort of... -
User blog:Enojado271/Imp 2 Map Gen Keys: Over-Explained
edited by Enojado271 4 hours ago
Summary: Blog post created or updated. -
User blog:Enojado271/Imp 2 Map Gen Keys: In Summary
posted by Enojado271 4 hours agoNew blog: Executive Summary: This is an explanation of what I discovered as chronicled in User_blog:Enojado271/Imp_2_Map_Gen_Keys:_Over-Explained. Every map... Summary: Blog post created or updated. Added category: Blog posts -
Map key (Imp2)
edited by Robin Patterson 13 hours ago
Edited the section: See also Summary: link to Eno's blog post -
Imp 2 Map Gen Keys: Over-Explained
comment by Robin Patterson 13 hours agoComment: Most entertaining. Best giggle I've had all day. But did I miss an introduction somewhere?
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Tantaergorystwyth/game reports
created by Robin Patterson 13 hours agoNew page: Spoiler warning!This page contains details about a particular map and/or someone else's tips.If you want to tackle the game unaided, click "Back" or... Summary: Introduction Added category: Game reports -
Tantaergorystwyth
edited by Robin Patterson 15 hours ago
Summary: Additions -
User blog:Enojado271/Imp 2 Map Gen Keys: Over-Explained
edited by Enojado271 15 hours ago
Summary: dammit wikia the space at the start of the line was important -
User blog:Enojado271/Imp 2 Map Gen Keys: Over-Explained
posted by Enojado271 16 hours agoNew blog: Note: I did all this on version 1.0.0.3 for Windows. Known pairs: Igea/Blue (from the wiki)Iora/NeniSwiga/Swark for roots iga/arkIordelly/Kirnally... Summary: Blog post created or updated. Added category: Blog posts -
Tantaergorystwyth
edited by Robin Patterson 2 days ago
Summary: GP data
Weblogs and other news
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Executive Summary:
This is an explanation of what I discovered as chronicled in User_blog:Enojado271/Imp_2_Map_Gen_Keys:_Over-Explained.
Every map key has two parts, a value and a length. Every key with the same value and length produces the same map. The length is simply the number of characters in …
Read more > -
ETA: I tried to put this together more concisely in another blog post. See User blog:Enojado271/Imp 2 Map Gen Keys: In Summary for something maybe a little clearer.
Note: I did all this on version 1.0.0.3 for Windows.Known pairs:
Igea/Blue (from the wiki)
Iora/Neni
Swiga/Swark for roots iga/ark
Iordelly…
Read more > -
Frog City's Trade Empires is as addictive as the company's earlier productions. Download is now available from one of the groups I belong to. Infinite variety, giving you over a dozen maps with a different distribution of resources etc every time you hit "NEW GAME". Better than Railroad Tycoon in seve…
Read more >
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Added by Robin Patterson


