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"Horse artillery" in Imperialism 2 require the "Horse Artillery" technology.

This is the first light artillery unit available. It is critical to any old world military campaign and eventually helps with New World campaigns against captured provinces. Lancers and pikemen can't take a fort unless backed up by artillery to either shoot over or breach the walls.




This page contains material copied from the strategyWiki page http://strategywiki.org/w/index.php?title=Imperialism_II - under the same CC-BY-SA licensing as this wiki is.

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