Hills in Imperialism and Imperialism 2 are of two kinds:
  • Wool farms or "fertile hills" (known in some countries as "sheep farms") - shown with sheep dotted over them
  • Barren hills - shown plain green


Wool farms produce wool, initially one unit per turn but more when further developed by a rancher or builder.

Barren hills can be prospected and may yield minerals.


The specific article has not been created for (or "Hill" is not part of) Imperialism

Coal and iron sources initially produce two units after the first work by a miner and two more later. For gold and gems the production is 1 then 2.

Railroads and settlements

You may build a railroad into a hill tile, and/or build a depot on it (though not in the same turn), as soon as you purchase the appropriate technology.

Imperialism 2

Hill is not present in (or the article has not been created for) Imperialism 2