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Danea (Imp2) is a map key that has been used for Imperialism 2. Choosing the random Old World makes the game more interesting, but the European Old World version has a different New World, which may be more interesting and can be described on the game reports subpage.
Random Old World[]
Description[]
Quoted from an archived version of The Daily Imperialist:
- "England - 8 provinces, good food, 10 iron, 3 coal, distributed so that 2 upgraded towns will produce steel if you don't put your capital in those provinces. 4 copper, 4 tin distributed so that one upgraded town will produce bronze if you don't put your capital in that province. If you locate your capital in the best food province, you will lose the bronze and one steel produced by upgraded towns. The New World has good riches, including 7 furs. 4 provinces in the south have 1 fur each. 1 province in the north has 3 furs. --- Portugal has good resources, also, including a province that will produce bronze. A few other Great Powers also look like good possibilities. -- from Paul Kenkel" (pkenkel"at"earthlink.net)
That description gives some guide as to where not to place England's capital.
Tables for random Old World data[]
The rows in each table can be displayed sorted according to the contents of any column.
- Please fill in any blanks:
Great Power |
Hue |
Prov- inces |
Grain Farm |
Open Range |
Hard- wood Forest |
Scrub Forest |
Barren Hills |
Moun -tains |
Fertile Hills |
Swamp |
Horse Ranch |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
England | Red | 8 | 16 | 11 | 5 | 13 | 17 | 14 | 8 | 14 | 1 | Next to two NSs. See above description |
France | Blue | 6 | 20 | 10 | 2 | 7 | 3 | 4 | 4 | 13 | - | |
Holland | Yellow | 5 | 15 | 9 | 7 | 3 | 11 | 6 | 5 | 8 | - | Next to one NS |
Portugal | Green | 7 | 16 | 11 | 4 | 5 | 9 | 9 | 8 | 18 | 1 | Next to two NSs and England and Spain. |
Spain | Orange | 7 | 33 | 11 | 9 | 7 | 2 | - | - | 8 | 2 | Next to one NS and Portugal |
Sweden | Light blue | 6 | 15 | 11 | 14 | 1 | 13 | 10 | 6 | 9 | 4 | |
Totals | ||||||||||||
Averages |
Neutral State |
Capital exports |
Prov- inces |
Grain Farm |
Open Range |
Hard- wood Forest |
Scrub Forest |
Barren Hills |
Moun -tains |
Fertile Hills |
Swamp |
Horse Ranch |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Denmark | Iron ore | |||||||||||
Germany | Timber | |||||||||||
Ireland | Timber Tin Horses | |||||||||||
Italy | Horses | |||||||||||
Scotland | Timber Wool | |||||||||||
Switzerland | Copper Wool |
European Old World[]
Every European Old World has a standard format but the New World is not the same as for the random option with the same map key.
European Old World minerals[]
A few of these are initially developed, as with all tiles adjacent to Old World capitals.
Name | Coal | Copper | Iron Ore | Tin | Total |
---|---|---|---|---|---|
England | 3 | - | 3 | 2 | 8 |
Sweden | 1 | 2 | 4 | 0 | 7 |
Holland | 1 | - | 2 | 1 | 4 |
France | 2 | - | 3 | 1 | 6 |
Spain | - | 3 | 4 | 3 | 10 |
Portugal | - | 1 | 2 | 1 | 4 |
(GP totals) | 7 | 6 | 18 | 8 | 39 |
Ireland | 1 | - | - | 1 | 2 |
Scotland | 3 | - | 1 | - | 4 |
Denmark | - | - | 1 | - | 1 |
Germany | - | - | 1 | 1 | 2 |
Switzerland | 3 | - | 2 | - | 5 |
Italy | 2 | 1 | 1 | - | 4 |
(Minor nations totals) | 9 | 1 | 6 | 2 | 18 |
(Old World totals) | 16 | 7 | 24 | 10 | 57 |
See also[]
- Subpage for game reports - add {{Spoiler}} at the top when creating it and add Category:Game reports at the bottom