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Army units in Imperialism 2 are the military ground units, built in the Armory (part of the Units Scroll of the "Give Industry Orders" screen).

Requirements[]

Construction of any of the seven units likely to be available first needs at least a peasant and a unit of fabric. Peasant Levies need no more than that. The other six need at least one metal material or lumber and two need a horse or two. Data about each (listed on page 55 of the Manual) is shown as numbers against each of five factors:

  • Firepower - four have "0", others 3, 5, 8
  • Melee - three have "1", others 3, 4, 5, 6
  • Range - four have "1", others 3, 4, 5
  • Defense - two have "2", others 3, 3, 4, 5, 6
  • Speed - 1, 2, 3, 3, 3, 4, 6

Technology advances are needed before any other units can be built. If you let the computer choose the initial goal, you may well find yourself aiming for Horse artillery, which is almost essential for attacking forts unless you have several Culverin (the earliest heavy artillery) and/or a great many Bowmen.

Types of unit[]

In all, there are 29 types of army unit that you can build. They fall into nine classes (most of which have four types): Light Infantry, Regular Infantry, Heavy Infantry, Bowmen (a class on its own), Light Cavalry, Spear Cavalry (just two types), Heavy Cavalry (no 1st-era unit), Light Artillery (no 1st-era unit), Heavy Artillery.

New World tribes have some of the same units but some different, such as Clubmen, Archers, Spearmen, and the much more powerful Horse Warriors. An army of 2 Pikemen, 3 Arquebusiers, 1 General, 2 Lancers, and 3 Horse Artillery has been known to lose all but the General and the lancers when attacking a province successfully defended by 9 horse warriors, killing only one of them.

Battle reports[]

After each battle (no matter who was involved) you see a screen with a report of which units took part and what the result was. If you were involved, an additional option button shows you the details of injuries to each unit. An example follows.

Imp2Mayapan

The General had estimated that there were only three weak defenders. Let him try to explain to the troops' families.

Table of unit statistics[]

table under construction

Listed alphabetically, but the table is sortable: click the triangle icon at the head of a column to sort by the order of items in that column

Army units in Imperialism 2
Name
Class
Era
Prere-
quisite
Attack cost
Fire-
power
Melee
Range
De-
fense
Speed
Pea-
sant
Fab-
ric
Wood/
metal
Horse
Replaces
Upgrades
to
Arquebusier HI 1 None 100 5 1 3 3 2 1 1 1 Bro - None Musketeer
Bowman 1 None 3 1 4 2 3 1 1 1 Lum - None None
Caliverman LI 2 Improved Infantry Tactics 3 2 5 5 4 1 1 2 Bro - Peasant levy Skirmisher
Carbine cavalry HC 4 Repeating Cavalry Carbine 7 17 5 5 9 1 3 6 Ste 5 Cuirassier None
Cossack LC 2 Recruit Steppe Horsemen 100 0 5 1 5 8 1 1 1 C.I. 2 Squire Hussar
Cuirassier HC 3 Improved Cavalry Weapons 5 13 3 5 9 1 2 3 Ste 4 Harquebusier Carbine cavalry
Culverin HA 1 None 8 1 5 2 2 1 1 4 Bro - None Royal artillery
Field artillery LA 4 Field Artillery Tactics 10 3 11 4 5 1 3 16 Ste 5 Light artillery None
Grenadier HI 3 Explosives 10 8 5 5 4 1 2 4 Ste - Musketeer Guard
Guard HI 4 Elite Military Training 12 10 6 6 4 1 3 8 Ste - Grenadier None
Halberdier RI 2 Improved Iron Weapons 0 7 1 6 4 1 1 2 C.I. - Pikeman Regular
Harquebusier HC 2 Improved Cavalry Tactics 2 6 3 5 6 1 1 2 Bro 2 None Cuirassier
Heavy artillery HA 3 Heavy Artillery 13 2 10 2 3 1 2 12 Ste - Royal artillery Siege gun
Horse artillery LA 2 Horse Artillery 5 2 7 2 3 1 1 4 Bro 3 None Light artillery
Hussar LC 3 Hussars 2 8 3 6 11 1 2 2 Ste 4 Cossack Scout
Knight SC 1 None 100 0 6 1 6 4 1 1 2 Bro 2 None Lancer
Lancer SC 2 Organized Regiments 200 0 8 1 5 6 1 1 2 Bro 3 Knight None
Light artillery LA 3 Light Artillery Tactics 200 8 3 9 3 4 1 2 9 Ste 4 Horse artillery Field artillery
Musketeer HI 2 Weapon Craftsmanship 7 2 4 4 3 1 1 2 Bro - Arquebusier Grenadier
Peasant levy LI 1 None 0 3 1 3 3 1 1 - - None Caliverman
Pikeman RI 1 None 100 0 5 1 5 3 1 1 1 C.I. None Halberdier
Regular RI 3 Bayonet 7 7 5 5 4 1 2 3 Ste Halberdier Rifle infantry
Rifle infantry RI 4 Needle Guns 9 9 6 6 4 1 3 6 Ste - Regular None
Royal artillery HA 2 Siege Engineering 9 2 8 2 2 1 1 6 Bro - Culverin Heavy artillery
Scout LC 4 Scouting 5 11 5 6 11 1 3 4 Ste 5 Hussar None
Sharpshooter LI 4 Long Range Rifles 5 4 7 7 7 1 3 6 Ste - Skirmisher None
Siege gun HA 4 High Grade Steel 17 2 12 3 3 1 3 20 Ste - Heavy artillery None
Skirmisher LI 3 Early Rifles 4 3 5 6 6 1 2 2 Ste - Caliverman Sharpshooter
Squire LC 1 None 0 4 1 4 6 1 1 1 C.I. 1 None Cossack
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